close
close

Stalker 2: Patch 1.0.1, fixing 650 bugs and bugs

Stalker 2: Patch 1.0.1, fixing 650 bugs and bugs

Stalker 2: Heart of Chernobyl released September 5, 2024 for Xbox Series and PC. Der Mix from Ego-Shooter and Survival-Horror will once again be available to critics and viewers, and will also be available with patch 1.0.1, which will be added later. This is the biggest update while running and looking for bugs and issues on all platforms at the moment. Entwickler GSC Game World has published an update notice.

About 650 bug fixes in Stalker 2

Auf Steam schreibt der Entwickler: “Achtung, Stalker. Vielen Dank für eure Leidenschaft und Unterstützung seit der Veröffentlichung, es ist wirklich wichtig für uns. Der Patch 1.0.1 ist sowohl auf PC als auch auf Xbox verfügbar. Dies ist unser erster Fix-Patch, There are more than 650 different bugs and problems here. This is a list of important updates for games.


Please note the long list of updates and bug fixes. I found all the fixes for AI issues, audio and sound bugs, optimization and balancing for Kampf and euren Fortschritt. When you play on a gamepad with the menu closed, the physics issue should be resolved and you should know what’s going on in the game.

So, this is a similar problem in the mission that GSC Game World offers other solutions and activities in the field of the underworld. Gesichtsanimationen und einige allgemeinere, nicht weiter genannte Anpassungen gehören ebenfalls zum ersten großen Bugfix. Ein wenig besser sollte sich der postapocalyptische Shooter nun anfühlen. Below are the update notifications:


AI Fixes:

  • Fixed groups of NPCs getting stuck and dying near the Vault during an active Burst.
  • Fixed an issue that could cause Burer to drop any mission items from the player’s hands.
  • Added missing sound effects to Burer’s Telekinesis ability.
  • Fixed issues that caused NPCs to sometimes get stuck and not make it to the mission location. This could result in the inability to interact with NPCs or progress to the next stage of the mission due to the mission’s NPC being idle.
  • Fixed issues with performance degradation and possible crashes due to low memory in hubs and NPC-filled locations during long gaming sessions.
  • Fixed an issue where NPCs would go into A pose or start flying after dying.
  • Fixed an issue where NPCs were unable to track whether a target was covered by gunfire, causing them to shoot into cover.
  • And also, more than 20 different problems with AI.

Optimization fixes:

  • Fixed an issue that caused invisible NPCs/mutants to appear in view when the player looked closely.
  • Fixed fire visual effects not appearing at certain camera angles.
  • In addition, we fixed nearly 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.

Sound and audio fixes:

  • Fixed an issue that caused battle music to continue playing after the battle ended.
  • And 7 more minor errors with sound and sound.

Balance adjustments:

  • The cost of repairing weapons and armor has been reduced.
  • Significantly increased the cost of artifacts (more income from sales).
  • Cash rewards for most missions have been increased by 2-3 times.
  • Improvements to armor and weapons for beginners.
  • Mutant damage is moderately reduced on Novice difficulty (more changes to Mutant health balance in the Combat Balance section).
  • Player weapon damage is reduced by 23 percent on Novice difficulty.
  • Armor strength increased by 12.5 percent.
  • Added a silencer for PTMs to a specific cache in the Small Zone.
  • The selling prices of exoskeletons have been corrected, they are now more expensive.
  • Fixed the selling price of upgraded weapons.
  • The Hercules consumable has been rebalanced: the player’s speed debuff has been removed; The effect parameters have been increased (now after consumption the player can carry more weight).
  • Some additional minor fixes.

Combat Balance:

  • Reduced the weight of some mission items (including the weight of scanners).
  • Bloodsucker’s damage has been slightly rebalanced.
  • Reduced the level of protection from Bloodsucker attacks (more weapon damage).
  • Reduced Boodsucker’s health regeneration outside of combat.
  • Controller HP is moderately reduced.
  • The Burer’s HP is moderately reduced.
  • The boar’s health is moderately reduced.
  • Flesh health is moderately reduced.
  • Damage to Boar from headshots has been changed to 100% of damage to the body.
  • Damage to Boar from limb shots has been increased.
  • Flesh damage from limb shots has been increased.
  • The melee range with weapons has been significantly increased.
  • The melee range of the knife has been slightly increased.

Gamepad input:

  • Gamepad dead zones have been increased.

Characters:

  • Fixed eyes and teeth on NPC models.
  • Some minor fixes to NPC models and animations.

Cut scenes:

  • Added missing frames to TV screens in the final cutscene.
  • Fixed an issue with the deer animation in the opening cutscene.
  • And 20 more different bugs in cut scenes.

Game settings and menu:

  • Fixed unreadable text at the bottom of the Shader Compilation screen.
  • Fixed an issue where the “Nvidia Reflex Low Latency” option would not persist on subsequent game loads.
  • And 10 more minor problems.

Interacting objects:

  • Problems with the physics of destructible and moving objects, including those floating in the air, have been fixed.
  • Fixed the interaction tooltip for glass doors in the SIRCAA courtyard causing passage to be blocked.
  • Fixed missing interior doors in the X-11 Lab Elevator.
  • And more minor mistakes.

Main and side missions:

Solved numerous blocking missions and errors that occurred under certain conditions. Key fixes include:

  • Fixed lack of interaction with dead Blind Dogs in the Nightingale Hunt mission.
  • Fixed impossible objectives in the “Seek and You Shall Find” mission.
  • Fixed several bugs in the mission “There and Back Again”, including one that prevented the artifact from being found.
  • Fixed the dialogue with Zotov during the mission “Needle in a Haystack”.
  • Fixed progress blockers in the “Answers Come at a Price” mission, including issues with bandits after being dropped and the missing Heavy Key item.
  • Fixed mission markers for NPC locations in the Hot on the Trail mission.
  • Fixed issues with doors in the missions Finding a Guide and Side Hustle.
  • Fixed an issue where the cutscene would not trigger during the mission “Like Old Time”.
  • Fixed an issue that caused Boat to disappear in Whale’s Camp during the mission “Like Old Time”.
  • Fixed an issue during the quest “Like Old Time” where Boat would act aggressively after bringing him the Emitter.
  • During the mission “To the Last Drop of Blood” it is now possible to turn off the power in the flooded area.
  • Fixed several issues in the mission “On the Edge”, including idle NPCs, stuck doors, and Monolith attack progress.
  • Fixed progress blockers in the “Minor Incident” mission, including issues with Bayun’s collar and locked doors.
  • Resolved performance issues and confusing objectives in the Reaching Former Glory mission.
  • Fixed issues in the Visions of Truth mission, including NPCs getting stuck and progress being blocked after dialogue.
  • Fixed stuck cutscenes and blocked progress in the missions “Dangerous Visitors”, “Grey’s Last Hunt” and “Eternal Sunshine”.
  • Fixed the behavior of NPCs and enemies in the missions “Border” and “Cage Escape”.
  • Changed missions such as “Below”, “Budmo!” and “Big Score”, to resolve stuck NPCs, misaligned markers, and missing dialogue options.
  • And about 120 other problems within the main line, side missions and encounters.

Open world experience:

  • Fixed stretched or missing limbs on humanoid corpses.
  • Fixed missing fast travel routes, including to the Concrete Plant for Toadstool.
  • Resolved issues with loudspeakers, fast travel, and interaction with NPCs in various locations, such as the Scientist Bunker and the Chemical Plant.
  • The hostile behavior of NPCs during Arena missions has been adjusted, including bandit tactics, and the amount of ammunition for the battle with the Tyrant has been increased.
  • Fixed the mission flow in the missions “Black Sheep” and “Key to Freedom”.
  • And about 50 other problems have been fixed.

Player’s Guide, Equipment and Weapons:

  • Fixed a bug that allowed items to be sold to a merchant for more than they are actually worth.
  • Fixed problems with blocking data input from PDAs, inventory and attachments when interacting with artifacts.
  • Fixed flashlight behavior after saving/loading.
  • Issues with grenade type selection, overlapping compass markers, and missing mission markers have been resolved.
  • Fixed inconsistencies with weapon and armor upgrade effects, including canceling prices and upgrades.
  • Improved HUD behavior and lengthened the duration of Point of No Return tooltips during the Down Under mission.
  • Fixed an issue where the player could sell mission items using a gamepad.
  • And about 50 minor “anomalies”.

Voiceover and facial animation:

  • Restored the missing facial animations of Sava in the mission “Hot Trail” and Wormwood in the mission “Eternal Sunshine”.
  • Fixed missing voice lines during the mission “Let No One Leave Unsatisfied.”
  • Radio call effects have been fixed so that NPC voices now correctly reflect distance when communicating.
  • And a couple more things have been fixed.

World:

  • Fixed flickering textures in various locations, including the Sphere, Military Base and Chemical Plant.
  • Resolved movement issues including getting stuck in certain locations during missions such as Once More to the Rift and The Hard Awakening.
  • Artifact spawn points in some areas have been fixed.
  • Fixed NPC behavior during meetings.
  • Adjusted voice volume during storms to improve audio balance.
  • And about 50 more errors.