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Stalker 2: Patch 1.0.1 with 650+ fixes, fixes 1.0.2 directly

Stalker 2: Patch 1.0.1 with 650+ fixes, fixes 1.0.2 directly

Stalker 2: Patch 1.0.1 with 650+ fixes, fixes 1.0.2 directly

Image: GSC Game World

Patch 1.0.1 for Stalker 2: Heart of Chernobyl contains more words and more than 650 corrections for additional jokes. GSC Game World will receive a patch for open world play that will bring Ende Letterzter Woche to Aussicht gestellt. Er behebt die ersten wichtigsten Fehler, die Arbeiten am Spiel gehen aber weiter.

Patch for Windows and Xbox

The patch is designed to make it easier to use on Windows PC as well as Microsoft Xbox for use. Steam has a patch for Windows that works for 14 gigabytes. You may receive an update from the Microsoft Store that will never be updated – this is the most important update you need. Stalker 2: Heart of Chernobyl is part of Microsoft Game Pass Ultimate and PC Game Pass.

Das extrem umfangreiche Changelog schließen die Entwickler in den einzelnen Beeichen immer wieder mit den Worten wie beispielsweise „and about 50 more errors“Oder”and other minor errors“. Die Community wird aufgerufen, weitere Fehler zu melt.

A-Life wird mit weiteren Patches verbessert

Trotz der Fülle an behobenen Fehlern arbeiten die Entwickler bereits daran, auch die Fehler im A-Life-System zu beheben, was aber erst mit weiteren Patches passieren wird. Wann dieser erscheinen soll, ist derzeit noch offen, die Entwickler sprechen aber bereist von “future patches”, also der Mehrzahl.

In Stalker 2: Heart of Chernobyl version 2.0, A-Life is fully integrated, being the same system as interacting with NPCs and interacting with NPCs, as well as coordinating and managing the game. Die NPCs were as interesting as other own places, if they were not in Bild des Spielers zu sehen sind, there was their unique, realistic sense of atmosphere.

Changelog for patch 1.0.1 for Stalker 2: Heart of Chernobyl
  • AI Fixes:
    • Fixed groups of NPCs getting stuck and dying near the Vault during an active Burst.
    • Fixed an issue that could cause Burer to drop any quest weapon from the player’s hands.
    • Added missing sound effects to Burer’s Telekinesis ability.
    • Fixed issues where NPCs would sometimes get stuck and not make it to the quest location. This could result in the inability to interact with NPCs or progress to the next quest step due to the quest NPC being idle.
    • Fixed issues with performance degradation and possible crashes due to low memory in hubs and NPC-filled locations during long gaming sessions.
    • Fixed an issue where NPCs would go into A pose or start flying after dying.
    • Fixed an issue where NPCs were unable to track whether a target was covered by gunfire, causing them to shoot into cover.
    • And also, more than 20 different problems with AI.
  • Optimization fixes:
    • Fixed an issue that caused invisible NPCs/mutants to appear in view when the player looked closely.
    • Fixed fire visual effects not appearing at certain camera angles.
    • In addition, we fixed nearly 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.
  • Sound and audio fixes:
    • Fixed an issue that caused the battle music to continue playing after the battle ended.
    • And 7 more minor errors with sound and sound.
  • Balance adjustments:
    • The cost of repairing weapons and armor has been reduced.
    • Significantly increased the cost of artifacts (more income from sales).
    • The cash reward for most quests has been increased by 2-3 times.
    • Improvements to armor and weapons for beginners.
    • Mutant damage is moderately reduced on Novice difficulty (more changes to Mutant health balance in the Combat Balance section).
    • Player weapon damage is reduced by 23 percent on Novice difficulty.
    • Armor strength increased by 12.5 percent.
    • Added a silencer for PTMs to a specific cache in the Small Zone.
    • The selling prices of exoskeletons have been corrected, they are now more expensive.
    • Fixed the selling price of upgraded weapons.
    • The Hercules consumable has been rebalanced: the player’s speed debuff has been removed; increased effect parameters (now after consumption the player can carry more weight)
    • Some additional minor fixes.
  • Combat Balance:
    • Reduced the weight of some mission items (including the weight of scanners).
    • Bloodsucker’s damage has been slightly rebalanced.
    • Reduced the level of protection from Bloodsucker attacks (more weapon damage).
    • Reduced Boodsucker’s health regeneration outside of combat.
    • Controller HP is moderately reduced.
    • The Burer’s HP is moderately reduced.
    • The boar’s health is moderately reduced.
    • Flesh health is moderately reduced.
    • Boar’s damage from headshots has been changed to 100% of body damage.
    • Boar damage from limb shots has been increased.
    • Flesh damage from limb shots has been increased.
    • The melee range with weapons has been significantly increased.
    • The melee range of the knife has been slightly increased.
  • Gamepad input:
    • Gamepad dead zones have been increased.
  • Characters:
    • Fixed eyes and teeth on NPC models.
    • Some minor fixes to NPC models and animations.
  • Cut scenes
    • Added missing frames to TV screens in the final cutscene.
    • Fixed an issue with the deer animation in the opening cutscene.
    • And 20 more different bugs in cut scenes.
  • Game settings and menu
    • Fixed unreadable text at the bottom of the Shader Compilation screen.
    • Fixed an issue where the “Nvidia Reflex Low Latency” option would not persist on subsequent game loads.
    • And 10 more minor problems.
  • Interacting objects
    • Problems with the physics of destructible and moving objects, including those floating in the air, have been fixed.
    • Fixed a tooltip for interacting with glass doors in the SIRCAA courtyard causing passage to be blocked.
    • Fixed missing interior doors in the X-11 Lab Elevator.
    • And more minor mistakes.
  • Main questline and side missions
    • Fixed numerous quest blockers and errors that occurred under certain conditions. Key fixes include:
    • Fixed lack of interaction with dead Blind Dogs in the Nightingale Hunt quest.
    • Fixed impossible tasks in the “Seek and You Shall Find” quest.
    • Fixed several bugs in the There and Back Again quest, including one that prevented the artifact from being found.
    • Fixed the dialogue with Zotov during the quest “Needle in a Haystack”.
    • Fixed progress blockers in the “Answers Come at a Price” quest, including problems with bandits after being dropped and the missing item “Heavy Key”.
    • Fixed quest markers for NPC locations in the Hot on the Trail quest.
    • Problems with doors in the quests “In Search of a Guide” and “Vanity” have been fixed.
    • Fixed an issue where the cutscene would not trigger during the “Like Old Days” quest.
    • Fixed an issue that caused Boat to disappear in Whale’s Camp during the quest “Like Old Time”.
    • Fixed an issue during the quest “Like Old Time” where Boat would act aggressively after bringing him the Emitter.
    • Fixed constant electricity in the water when it should be turned off during the quest “To the Last Drop of Blood”.
    • Fixed several issues in the On the Edge quest, including idle NPCs, stuck doors, and Monolith attack progress.
    • Fixed progress blockers in the “Minor Incident” quest, including issues with Bayun’s collar and locked doors.
    • Resolved performance issues and confusing objectives in the Quest In Search of Past Glories.
    • Fixed issues in the Visions of Truth quest, including NPCs getting stuck, progress being blocked after dialogue, and party behavior being unresponsive.
    • Fixed stuck cutscenes and blocked progression in the quests “Dangerous Visitors”, “Grey’s Last Hunt” and “Eternal Sunshine”.
    • Fixed the behavior of NPC and enemy spawns in the quests “Border” and “Escape from the Cage”.
    • Fixed Monolith attacks and checkpoint gates in the Legends of the Zone quest.
    • Changed behavior during quests such as “Below”, “Budmo!” and “Snatch” to fix stuck NPCs, misaligned markers, and missing dialogue options.
    • And about 120 other problems within the main line, side quests and encounters.
  • Open world experience
    • Fixed stretched or missing limbs on humanoid corpses.
    • Fixed missing fast travel routes, including to the Concrete Plant for Toadstool.
    • Resolved issues with loudspeakers, fast travel, and interaction with NPCs in various locations, such as the Scientist Bunker and the Chemical Plant.
    • The hostile behavior of NPCs during Arena quests has been adjusted, including bandit tactics, and the amount of ammunition for the battle with the Tyrant has been increased.
    • The progress of the quests “Black Sheep” and “Key to Freedom” has been corrected.
    • And about 50 other problems have been fixed.
  • Player’s Guide, Equipment and Weapons
    • Fixed a bug that allowed items to be sold to a merchant for more than they are actually worth.
    • Fixed problems with blocking data input from PDAs, inventory and attachments when interacting with artifacts.
    • Fixed flashlight behavior after saving/loading.
    • Issues with grenade type selection, overlapping compass markers, and missing mission markers have been resolved.
    • Fixed inconsistencies with weapon and armor upgrade effects, including canceling prices and upgrades.
    • Improved HUD behavior and lengthened the duration of Point of No Return tooltips during the Down Under mission.
    • Fixed an issue where the player could sell mission items using a gamepad.
    • And about 50 minor “anomalies”.
  • Voice-over and facial animation
    • The missing facial animations of Sava in the quest “Hot Pursuit” and Wormwood in the quest “Eternal Sunshine” have been restored.
    • Fixed missing voice lines during the “Let No One Leave Unsatisfied” quest.
    • Radio call effects have been fixed so that NPC voices now correctly reflect distance when communicating.
    • And a couple more things have been fixed.
  • World
    • Fixed flickering textures in various locations, including the Sphere, Military Base and Chemical Plant.
    • Resolved movement issues including getting stuck in certain locations during quests such as Once More to the Rift and The Hard Awakening.
    • Artifact spawn points in some areas have been fixed.
    • Fixed NPC behavior during meetings.
    • Adjusted voice volume during storms to improve audio balance.

ComputerBase dankt Allen Leserne, die Veröffentlichung des Patches, can be used.

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